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Next: World Transform Up: Introduction to dojox.gfx3d library Previous: History of Graphic Library

Fundamental of Computer Graphics

Mathematically, three dimensional object is represented by sets of points $(x, y, z)$. The coordination can be translated, rotated and scaled, i.e world transfrom1 in 3D domain; then 3D objects are projected to 2D shapes for presentation, aka Camera transform.



Subsections

2007-06-20